![]() Unity uses AudioSource.Pla圜lipAtPoint(audio clip, Vector3 point) to play audio at a given point. For example, if you have an explosion effect, the audio should play at the point of the explosion. In some cases, we need to play audio at a given place. ![]() StartCoroutine("Delaythis") // Start Coroutine for delay You can add your required condition to the script.Īud=GetComponent() //get the audio source component
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |